cm/360 Calculator
Find your cm/360° — the centimetres of mouse movement for a full turn, and the truest measure of aim speed. Free, no sign-up.
In short: cm/360° is how many centimetres you move the mouse to spin a full circle in-game. It is the one aim-speed measure that is the same across every game, so matching it is how you keep muscle memory when you switch titles. Formula: 914.4 ÷ (sensitivity × yaw × DPI).
How is cm/360° calculated?
cm/360° = 914.4 ÷ (sensitivity × yaw × DPI). The yaw is each game’s fixed rotation per mouse count, and 914.4 is 360 inches expressed in centimetres. That is why two games need different in-game sensitivities to reach the same turn distance. The full explainer lives in cm/360 explained.
What is a good cm/360°?
Most pros turn 360° in roughly 25–50 cm. Lower (20–30 cm) is faster, suited to close-range and high-mobility play; higher (35–50 cm) is slower and more precise, common in tactical shooters. The best value is whatever you can both flick and micro-adjust with consistently.
Why use cm/360° instead of sensitivity?
The in-game sensitivity number depends on your DPI and the game’s yaw, so it means nothing on its own. cm/360° folds all of that into one physical distance that is identical across games. Match it with the sensitivity converter and your aim carries over exactly. Need your eDPI instead? Calculate eDPI.