SensLab

Rainbow Six Siege to Apex Sensitivity Converter

Convert your Rainbow Six Siege sensitivity to Apex Legends. R6 Siege to Apex: divide R6 sens by ~3.84 to match. Apex shares CS2's engine yaw.

From
To
Valorant
Source eDPI

1 600

Target eDPI

503

cm / 360°

26

Verified data:59 verified pros · 10 game yaw valuesLast updated:

How do I convert Rainbow Six Siege sensitivity to Apex?

Apex's 0.022 yaw is ~3.84× higher per mouse count than R6's 0.00573, so the raw number drops. R6 sens 7 at 800 DPI = Apex ~1.82 — same ~28.5 cm/360.

Conversion factor
×0.26(0.00572958 ÷ 0.022)
Rainbow Six Siege yaw
0.00572958 °/count
Apex yaw
0.022 °/count
Sample
0.40.1042(at 800 DPI)
Invariant
cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.

Worked example: a Rainbow Six Siege sens of 7 at 800 DPI converts to 1.823 in Apex Legends — both with a cm/360 of about 28.5 cm.

Rainbow Six SiegeApex at common sens values

A quick reference at 800 DPI — shows the equivalent Apex sensitivity and the resulting cm/360° for four representative Rainbow Six Siege sens values.

Rainbow Six Siege sensApex senscm/360°
3.50.91257 cm
71.82328.5 cm
10.52.73519 cm
143.64614.2 cm

Apex pro stats — verified dataset

Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.

APEX3 verified pros
Avg eDPI
1104
Range
8801232
Top DPI
800

Read the theory behind the math

Short explainers that turn the numbers above into real intuition — what eDPI actually measures, why cm/360° is the invariant that preserves muscle memory, and how to lock in the right starting sens for your hand and style.

Why do players switch from Rainbow Six Siege to Apex?

Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.

Try other conversions

Need the full multi-game converter? Open the main sensitivity tool 10 FPS games, pro comparison table, shareable URL.

Frequently Asked Questions