Rainbow Six Siege to CS2 Sensitivity Converter
Convert your Rainbow Six Siege sensitivity to Counter-Strike 2. Rainbow Six Siege to CS2: R6's radian-based yaw maps cleanly to CS2 once you divide out the constant.
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How do I convert Rainbow Six Siege sensitivity to CS2?
Siege uses an internal yaw of ~0.00573 (π/548.56 in radians). CS2's 0.022 is about 3.84× higher. R6 sens 50 at 800 DPI → CS2 ~13, though most CS2 players would scale DPI down for a usable number.
- Conversion factor
- ×0.26(0.00572958 ÷ 0.022)
- Rainbow Six Siege yaw
- 0.00572958 °/count
- CS2 yaw
- 0.022 °/count
- Sample
- 0.4 → 0.1042(at 800 DPI)
- Invariant
- cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.
Worked example: a Rainbow Six Siege sens of 50 at 800 DPI converts to 13.022 in Counter-Strike 2 — both with a cm/360 of about 4.0 cm.
Rainbow Six Siege → CS2 at common sens values
A quick reference at 800 DPI — shows the equivalent CS2 sensitivity and the resulting cm/360° for four representative Rainbow Six Siege sens values.
| Rainbow Six Siege sens | CS2 sens | cm/360° |
|---|---|---|
| 25 | 6.511 | 8 cm |
| 50 | 13.022 | 4 cm |
| 75 | 19.533 | 2.7 cm |
| 100 | 26.044 | 2 cm |
CS2 pro stats — verified dataset
Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.
- Avg eDPI
- 821
- Range
- 600–1160
- Top DPI
- 400
Read the theory behind the math
Short explainers that turn the numbers above into real intuition — what eDPI actually measures, why cm/360° is the invariant that preserves muscle memory, and how to lock in the right starting sens for your hand and style.
Why do players switch from Rainbow Six Siege to CS2?
Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.
Need the reverse direction?
CS2 to Rainbow Six Siege sensitivity converter →Try other conversions
Need the full multi-game converter? Open the main sensitivity tool — 10 FPS games, pro comparison table, shareable URL.