Rainbow Six Siege to Valorant Sensitivity Converter
Convert your Rainbow Six Siege sensitivity to Valorant. R6 Siege to Valorant: divide your R6 sens by ~12.2 to land on the matching Valorant slider value.
1 600
503
26
How do I convert Rainbow Six Siege sensitivity to Valorant?
Valorant's 0.07 yaw is ~12.2× higher per mouse count than R6's 0.00573, so your raw number shrinks. R6 sens 7 at 800 DPI converts to VAL ~0.573 — same ~28.5 cm/360.
- Conversion factor
- ×0.0819(0.00572958 ÷ 0.07)
- Rainbow Six Siege yaw
- 0.00572958 °/count
- Valorant yaw
- 0.07 °/count
- Sample
- 0.4 → 0.03274(at 800 DPI)
- Invariant
- cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.
Worked example: a Rainbow Six Siege sens of 7 at 800 DPI converts to 0.573 in Valorant — both with a cm/360 of about 28.5 cm.
Rainbow Six Siege → Valorant at common sens values
A quick reference at 800 DPI — shows the equivalent Valorant sensitivity and the resulting cm/360° for four representative Rainbow Six Siege sens values.
| Rainbow Six Siege sens | Valorant sens | cm/360° |
|---|---|---|
| 3.5 | 0.286 | 57 cm |
| 7 | 0.573 | 28.5 cm |
| 10.5 | 0.859 | 19 cm |
| 14 | 1.146 | 14.2 cm |
Valorant pro stats — verified dataset
Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.
- Avg eDPI
- 267
- Range
- 160–516
- Top DPI
- 800
Read the theory behind the math
Short explainers that turn the numbers above into real intuition — what eDPI actually measures, why cm/360° is the invariant that preserves muscle memory, and how to lock in the right starting sens for your hand and style.
Why do players switch from Rainbow Six Siege to Valorant?
Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.
Need the reverse direction?
Valorant to Rainbow Six Siege sensitivity converter →Try other conversions
Need the full multi-game converter? Open the main sensitivity tool — 10 FPS games, pro comparison table, shareable URL.