SensLab

Deadlock to Valorant Sensitivity Converter

Convert your Deadlock sensitivity to Valorant. Deadlock to Valorant: divide by ~1.59. Valorant's high 0.07 yaw means a small number is enough — Deadlock sens shrinks.

From
To
Valorant
Source eDPI

1 600

Target eDPI

503

cm / 360°

26

Verified data:59 verified pros · 10 game yaw valuesLast updated:

How do I convert Deadlock sensitivity to Valorant?

Deadlock (0.044) → Valorant (0.07): factor 0.629. Deadlock sens 1.0 at 800 DPI becomes about 0.629 in Valorant. cm/360 preserved at ~26 cm.

Conversion factor
×0.629(0.044 ÷ 0.07)
Deadlock yaw
0.044 °/count
Valorant yaw
0.07 °/count
Sample
0.40.2514(at 800 DPI)
Invariant
cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.

Worked example: a Deadlock sens of 1 at 800 DPI converts to 0.629 in Valorant — both with a cm/360 of about 26.0 cm.

DeadlockValorant at common sens values

A quick reference at 800 DPI — shows the equivalent Valorant sensitivity and the resulting cm/360° for four representative Deadlock sens values.

Deadlock sensValorant senscm/360°
0.50.31452 cm
10.62926 cm
1.50.94317.3 cm
21.25713 cm

Valorant pro stats — verified dataset

Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.

VAL18 verified pros
Avg eDPI
267
Range
160516
Top DPI
800

Read the theory behind the math

Short explainers that turn the numbers above into real intuition — what eDPI actually measures, why cm/360° is the invariant that preserves muscle memory, and how to lock in the right starting sens for your hand and style.

Why do players switch from Deadlock to Valorant?

Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.

Try other conversions

Need the full multi-game converter? Open the main sensitivity tool 10 FPS games, pro comparison table, shareable URL.

Frequently Asked Questions