SensLab
Guides/fundamentals

Deadlock Sensitivity: Yaw 0.044, Not 1:1 With CS2 (Verified)

There is a widespread myth that Deadlock and CS2 are 1:1 because both run on Source 2. They are not. Deadlock yaw is 0.044, exactly double CS2's 0.022. Here is the verified math and the conversion to every other supported FPS.

7 min read·Updated May 25, 2026

Deadlock is Valve's hero-shooter/MOBA hybrid running on Source 2 — the same engine as Counter-Strike 2. The natural assumption: your CS2 sensitivity drops straight in. That assumption is wrong, and propagating it costs newcomers practice hours. Verified against mouse-sensitivity.com on 2026-05-25: a CS2 sensitivity of 2.0 at 800 DPI converts to a Deadlock sensitivity of 1.0 at 800 DPI. That is a factor of 0.5, which means Deadlock yaw is not 0.022 — it is 0.044.

TL;DR — Deadlock yaw is 0.044, double CS2. To go FROM CS2/Apex/Marvel Rivals: divide sens by 2. From Valorant: multiply by ~1.591. From Overwatch 2 / Warzone / The Finals: multiply by 0.15. From Fortnite: multiply by ~0.13. From R6: multiply by ~0.13. Verified against mouse-sensitivity.com.

What yaw does Deadlock actually use?

Deadlock yaw is 0.044 degrees per mouse count. That is exactly 2× the Source-engine default of 0.022 that CS2 and Apex Legends use. We verified this by entering CS2 sens 2.0 at 800 DPI into the mouse-sensitivity.com CS2-to-Deadlock converter. It returns Deadlock sens 1.0 at 800 DPI — same cm/360° (~26 cm), half the slider number.

Public sources disagreed about this constant before we measured: forum threads said "0.022 by default", recharge.com said "0.044, exactly 2× CS2", a 1v9.gg blog implied yaw ~0.0138 from a 1.591 multiplier. The in-tool conversion at the gold-standard converter (mouse-sensitivity.com) is the arbiter. 0.044 stands.

How do I convert sens from another game to Deadlock?

Multipliers below assume base hipfire sensitivity. ADS / scope multipliers are independent per game and need their own tuning. DPI stays on the mouse; only the in-game slider changes.

From gameMultiply byExample (source → Deadlock)
Counter-Strike 2× 0.52.0 → 1.0
Apex Legends× 0.51.6 → 0.8
Marvel Rivals× 0.51.5 → 0.75
Valorant× 1.5910.4 → 0.636
Overwatch 2× 0.155.0 → 0.75
Call of Duty: Warzone× 0.155.0 → 0.75
The Finals× 0.155.0 → 0.75
Fortnite (% slider)× ~0.137.5 → ~0.95
Rainbow Six Siege× ~0.137 → ~0.91

Open a dedicated pair page

Each pair page has a live converter, worked example with cm/360°, and reference table at common sens values.

Why is Deadlock not 1:1 with CS2 if both are Source 2?

Same engine does not mean same yaw. Source 2 is the rendering and physics framework. Yaw — the degrees-per-mouse-count constant — is a per-game tuning variable in the engine's input layer. Valve picked 0.022 for CS2 to match the original CS lineage and pro muscle memory. For Deadlock, they picked 0.044 — slightly less twitchy out-of-the-box, more in line with the MOBA-FPS hybrid feel. The slider scale differs even though the engine does not.

What sensitivity do Deadlock pros actually use?

Deadlock is in Valve invite playtest at this writing — the pro scene is small and prosettings.net coverage is growing. We have three verified pros at our data freshness date.

Verified Deadlock pro sens (2026-05-25, prosettings.net)
PlayerTeamSensDPIeDPI
lyr1cXSET0.531600848
HydrationFree Agent1.258001000
HardeckiFree Agent0.65800518

eDPI cluster sits 500–1000 across the three verified pros. That works out to cm/360° in the ~40–55 cm range — slower / more precise than typical hero-shooter ranges, closer to CS2 territory. Makes sense: Deadlock's mix of long sightlines and isometric awareness rewards deliberate aim over reflex flicks.

How do I pick a Deadlock sensitivity if starting fresh?

  1. Identify your strongest existing FPS (CS2, Valorant, OW2, anything).
  2. Convert using the table above (or the dedicated pair page for an exact cm/360° preview).
  3. Stick with the converted number for at least 10 hours before tuning. Brain needs reps.
  4. If consistent overshoot — drop by 10%. Consistent undershoot — raise by 10%. Bigger changes = panic-tuning.
  5. Match horizontal and vertical sens (default). Split is a niche choice requiring deliberate training.
The "Deadlock is 1:1 with CS2" claim is wrong and circulates in many community guides. Always verify the conversion factor in-tool — your time-to-aim and accuracy depend on it.

Convert your sens between these games

Dedicated pair pages with worked examples, reference tables, and pro stats for the most relevant conversions this guide covers:

Frequently Asked Questions

Put it into practice

Convert your sens with the math from this guide

Open the multi-game sensitivity converter and see your eDPI and cm/360 update live as you tweak the inputs.