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Marvel Rivals Sensitivity: Best Settings, Yaw and Conversion

Marvel Rivals runs on Unreal Engine with a 0.022 yaw — the same constant as CS2 and Apex Legends. Here is what that means for your sens, how to convert from other FPS, and what real pros actually use.

8 min read·Updated May 23, 2026

Marvel Rivals launched into the hero-shooter slot Overwatch 2 used to dominate, and players from every FPS in the genre are testing it. The first thing they trip on: the in-game sensitivity number does not behave like Overwatch. Plug your OW2 sens into Marvel Rivals and you spin like a top. Plug your CS2 sens in and it just works. There is a reason — the yaw value.

TL;DR — Marvel Rivals uses a yaw of 0.022 (Unreal Engine standard). That makes it 1:1 with CS2 and Apex Legends. To convert from Valorant multiply by 3.18, from Overwatch 2 or Warzone divide by 3.33 (multiply by ~0.3), from Fortnite multiply by ~3.96, from Rainbow Six Siege multiply by ~3.84.

What yaw value does Marvel Rivals use?

Yaw is the degrees-per-mouse-count constant the game engine uses to translate raw mouse movement into in-game rotation. Marvel Rivals uses 0.022 — the standard Unreal Engine value, identical to Counter-Strike 2 and Apex Legends. That single fact does most of the work in this guide.

Because Marvel Rivals and CS2 share the same yaw, the in-game sensitivity number transfers 1:1 between them at the same DPI. A CS2 sens of 2.0 is a Marvel Rivals sens of 2.0. cm/360 is preserved exactly. The same applies for Apex Legends.

Conversion table — your sens in Marvel Rivals

Multipliers below assume horizontal sens (Marvel Rivals lets you split horizontal/vertical; the yaw is the horizontal value). DPI does not change — only the in-game slider.

From gameMultiply byExample (source → MR)
Counter-Strike 2× 1.0 (same yaw)2.0 → 2.0
Apex Legends× 1.0 (same yaw)1.6 → 1.6
Valorant× 3.180.4 → 1.273
Overwatch 2× 0.35.0 → 1.5
Call of Duty: Warzone× 0.35.0 → 1.5
Fortnite (% slider)× 3.967.5 → 29.7 (no — read below)
Rainbow Six Siege× 3.847 → 26.88 (no — read below)

Open a dedicated pair page

Each pair page has the live converter pre-configured, worked example, and reference table at common sens values.

A small footnote on Fortnite and R6 Siege — those rows convert the raw slider number, but Fortnite uses a percentage display and R6 uses a wide 0–100 slider. The cm/360 stays the same in all cases; the number on the slider is just engine convention. Use the dedicated pair pages for exact worked examples.

What sensitivity do Marvel Rivals pros actually use?

Marvel Rivals is young — most established names come from adjacent FPS games or directly from the Rivals competitive scene that exploded through 2025. We track five verified pros, each cross-checked against prosettings.net with a date stamp.

Verified Marvel Rivals pro sens (2026-05-23, prosettings.net)
PlayerTeamSensDPIeDPI
shroudContent Creator1.016001600
CloakzyComplexity1.38001040
HqrdestTeam Peps1.2616002016
LineproZERO.PERCENT1.568001248
SernikQMISTRY28001600

A few patterns worth noting: the verified roster sits in an eDPI band of roughly 1000–2000, lower than the wider community recommendation of 2800–4800. That spread reflects the role split — duelists tend to lower eDPI for hitscan precision, strategists raise it for reaction speed. The "right" number is the one that matches your cm/360 from games where you already aim well.

How to pick a Marvel Rivals sens if you are starting fresh

  1. Find your most successful FPS so far (Valorant, CS2, OW2, anything).
  2. Run the conversion to Marvel Rivals using the table above.
  3. Stick with the converted number for at least 10 hours of gameplay — your brain needs reps, not a re-tune every match.
  4. If after 10 hours flicks consistently overshoot, drop sens by 10%. If they undershoot, raise by 10%. Anything bigger is panic-tuning.
  5. Match horizontal and vertical sens unless you specifically know you want split — the game defaults make 1:1 the right choice for 95% of players.

Settings that actually matter beyond sens

  • Polling rate — set to 1000Hz on your mouse if your hardware supports it. Marvel Rivals reads polling at the engine tick, so 8000Hz on supported mice is overkill but harmless.
  • Vertical sens scaling — leave at 1.0 unless you split horizontal/vertical.
  • ADS sens multiplier — separate setting, tune independently. Default 1.0 is fine to start.
  • FOV — 103° is the max and most popular among pros; lower if you suffer motion sickness, never higher than 103° (cap).
The only thing that decides whether your aim transfers between games is cm/360°, not the sensitivity number. Marvel Rivals shares CS2 and Apex yaw — the same number works in all three.

Convert your sens between these games

Dedicated pair pages with worked examples, reference tables, and pro stats for the most relevant conversions this guide covers:

Frequently Asked Questions

Put it into practice

Convert your sens with the math from this guide

Open the multi-game sensitivity converter and see your eDPI and cm/360 update live as you tweak the inputs.