Marvel Rivals to Overwatch 2 Sensitivity Converter
Convert your Marvel Rivals sensitivity to Overwatch 2. Marvel Rivals to Overwatch 2: multiply by ~3.33. OW2's smaller yaw (0.0066) means a larger in-game number for the same hand travel.
1 600
503
26
How do I convert Marvel Rivals sensitivity to Overwatch 2?
OW2's 0.0066 yaw is 3.33× smaller than Marvel Rivals' 0.022. Your raw number scales up by the same ratio. Marvel Rivals sens 1.5 at 800 DPI becomes about 5.0 in OW2.
- Conversion factor
- ×3.33(0.022 ÷ 0.0066)
- Marvel Rivals yaw
- 0.022 °/count
- Overwatch 2 yaw
- 0.0066 °/count
- Sample
- 0.4 → 1.333(at 800 DPI)
- Invariant
- cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.
Worked example: a Marvel Rivals sens of 1.5 at 800 DPI converts to 5.000 in Overwatch 2 — both with a cm/360 of about 34.6 cm.
Marvel Rivals → Overwatch 2 at common sens values
A quick reference at 800 DPI — shows the equivalent Overwatch 2 sensitivity and the resulting cm/360° for four representative Marvel Rivals sens values.
| Marvel Rivals sens | Overwatch 2 sens | cm/360° |
|---|---|---|
| 0.75 | 2.5 | 69.3 cm |
| 1.5 | 5 | 34.6 cm |
| 2.25 | 7.5 | 23.1 cm |
| 3 | 10 | 17.3 cm |
Marvel Rivals pros’ sensitivity converted to Overwatch 2
Same cm/360°, Overwatch 2-native sensitivity number. Each row is computed from the pro’s verified Marvel Rivals setup using the yaw ratio between the two games — copy any value into Overwatch 2 directly.
- shroudContent Creator26 cm/360°Marvel Rivals1 · 1 600 DPIOverwatch 2 sens3.3333
- HqrdestTeam Peps20.6 cm/360°Marvel Rivals1.26 · 1 600 DPIOverwatch 2 sens4.2
- LineproZERO.PERCENT33.3 cm/360°Marvel Rivals1.56 · 800 DPIOverwatch 2 sens5.2
- SernikQMISTRY26 cm/360°Marvel Rivals2 · 800 DPIOverwatch 2 sens6.6667
| Player | Marvel Rivals sens | DPI | Overwatch 2 sens | cm/360° | |
|---|---|---|---|---|---|
| shroudContent Creator | 1 | 1 600 | 3.3333 | 26 cm | |
| HqrdestTeam Peps | 1.26 | 1 600 | 4.2 | 20.6 cm | |
| LineproZERO.PERCENT | 1.56 | 800 | 5.2 | 33.3 cm | |
| SernikQMISTRY | 2 | 800 | 6.6667 | 26 cm |
Overwatch 2 pro stats — verified dataset
Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.
- Avg eDPI
- 4943
- Range
- 2808–9600
- Top DPI
- 800
Related sensitivity guides
Go deeper: what pros actually run in each game, plus the explainers that turn the numbers above into real intuition — what eDPI measures, why cm/360° preserves muscle memory, and how to lock in the right starting sens for your hand and style.
Why do players switch from Marvel Rivals to Overwatch 2?
Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.
Need the reverse direction?
Overwatch 2 to Marvel Rivals sensitivity converter →Single-game converters
Want to convert Marvel Rivals or Overwatch 2 to a different game instead? Each game has its own hub with a pro table and cm/360° reference:
Try other conversions
Need the full multi-game converter? Open the main sensitivity tool — 13 FPS games, pro comparison table, shareable URL.