Overwatch 2 to Marvel Rivals Sensitivity Converter
Convert your Overwatch 2 sensitivity to Marvel Rivals. OW2 to Marvel Rivals: divide your sens by ~3.33. OW2 uses 0.0066 yaw, Marvel Rivals uses 0.022 — your raw number gets smaller.
1 600
503
26
How do I convert Overwatch 2 sensitivity to Marvel Rivals?
Marvel Rivals' 0.022 yaw is 3.33× higher than Overwatch 2's 0.0066. To keep the same physical 360° rotation, your in-game number scales down by the same factor. OW2 sens 5.0 at 800 DPI becomes about 1.5 in Marvel Rivals — a popular OW2-to-Rivals swap many players already use.
- Conversion factor
- ×0.3(0.0066 ÷ 0.022)
- Overwatch 2 yaw
- 0.0066 °/count
- Marvel Rivals yaw
- 0.022 °/count
- Sample
- 0.4 → 0.12(at 800 DPI)
- Invariant
- cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.
Worked example: a Overwatch 2 sens of 5 at 800 DPI converts to 1.500 in Marvel Rivals — both with a cm/360 of about 34.6 cm.
Overwatch 2 → Marvel Rivals at common sens values
A quick reference at 800 DPI — shows the equivalent Marvel Rivals sensitivity and the resulting cm/360° for four representative Overwatch 2 sens values.
| Overwatch 2 sens | Marvel Rivals sens | cm/360° |
|---|---|---|
| 2.5 | 0.75 | 69.3 cm |
| 5 | 1.5 | 34.6 cm |
| 7.5 | 2.25 | 23.1 cm |
| 10 | 3 | 17.3 cm |
Overwatch 2 pros’ sensitivity converted to Marvel Rivals
Same cm/360°, Marvel Rivals-native sensitivity number. Each row is computed from the pro’s verified Overwatch 2 setup using the yaw ratio between the two games — copy any value into Marvel Rivals directly.
- SP9RK1EFalcons Esports25.7 cm/360°Overwatch 26.75 · 800 DPIMarvel Rivals sens2.025
- FletaT119.2 cm/360°Overwatch 29 · 800 DPIMarvel Rivals sens2.7
- PatiphanFree Agent29.9 cm/360°Overwatch 25.8 · 800 DPIMarvel Rivals sens1.74
- dafranContent Creator40.7 cm/360°Overwatch 22.13 · 1 600 DPIMarvel Rivals sens0.639
| Player | Overwatch 2 sens | DPI | Marvel Rivals sens | cm/360° | |
|---|---|---|---|---|---|
| SP9RK1EFalcons Esports | 6.75 | 800 | 2.025 | 25.7 cm | |
| FletaT1 | 9 | 800 | 2.7 | 19.2 cm | |
| PatiphanFree Agent | 5.8 | 800 | 1.74 | 29.9 cm | |
| dafranContent Creator | 2.13 | 1 600 | 0.639 | 40.7 cm |
Marvel Rivals pro stats — verified dataset
Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.
- Avg eDPI
- 1501
- Range
- 1040–2016
- Top DPI
- 800
Read the theory behind the math
Short explainers that turn the numbers above into real intuition — what eDPI actually measures, why cm/360° is the invariant that preserves muscle memory, and how to lock in the right starting sens for your hand and style.
Why do players switch from Overwatch 2 to Marvel Rivals?
Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.
Need the reverse direction?
Marvel Rivals to Overwatch 2 sensitivity converter →Try other conversions
Need the full multi-game converter? Open the main sensitivity tool — 10 FPS games, pro comparison table, shareable URL.