SensLab

Overwatch 2 to Marvel Rivals Sensitivity Converter

Convert your Overwatch 2 sensitivity to Marvel Rivals. OW2 to Marvel Rivals: divide your sens by ~3.33. OW2 uses 0.0066 yaw, Marvel Rivals uses 0.022 — your raw number gets smaller.

From
To
Valorant
Source eDPI

1 600

Target eDPI

503

cm / 360°

26

Verified data:59 verified pros · 10 game yaw valuesLast updated:

How do I convert Overwatch 2 sensitivity to Marvel Rivals?

Marvel Rivals' 0.022 yaw is 3.33× higher than Overwatch 2's 0.0066. To keep the same physical 360° rotation, your in-game number scales down by the same factor. OW2 sens 5.0 at 800 DPI becomes about 1.5 in Marvel Rivals — a popular OW2-to-Rivals swap many players already use.

Conversion factor
×0.3(0.0066 ÷ 0.022)
Overwatch 2 yaw
0.0066 °/count
Marvel Rivals yaw
0.022 °/count
Sample
0.40.12(at 800 DPI)
Invariant
cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.

Worked example: a Overwatch 2 sens of 5 at 800 DPI converts to 1.500 in Marvel Rivals — both with a cm/360 of about 34.6 cm.

Overwatch 2Marvel Rivals at common sens values

A quick reference at 800 DPI — shows the equivalent Marvel Rivals sensitivity and the resulting cm/360° for four representative Overwatch 2 sens values.

Overwatch 2 sensMarvel Rivals senscm/360°
2.50.7569.3 cm
51.534.6 cm
7.52.2523.1 cm
10317.3 cm

Overwatch 2 pros’ sensitivity converted to Marvel Rivals

Same cm/360°, Marvel Rivals-native sensitivity number. Each row is computed from the pro’s verified Overwatch 2 setup using the yaw ratio between the two games — copy any value into Marvel Rivals directly.

Marvel Rivals pro stats — verified dataset

Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.

MR5 verified pros
Avg eDPI
1501
Range
10402016
Top DPI
800

Read the theory behind the math

Short explainers that turn the numbers above into real intuition — what eDPI actually measures, why cm/360° is the invariant that preserves muscle memory, and how to lock in the right starting sens for your hand and style.

Why do players switch from Overwatch 2 to Marvel Rivals?

Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.

Try other conversions

Need the full multi-game converter? Open the main sensitivity tool 10 FPS games, pro comparison table, shareable URL.

Frequently Asked Questions