SensLab

CS2 to Marvel Rivals Sensitivity Converter

Convert your Counter-Strike 2 sensitivity to Marvel Rivals. CS2 and Marvel Rivals share the exact same yaw (0.022) — your sensitivity transfers 1:1. Same number, same DPI, same cm/360.

From
To
Valorant
Source eDPI

1 600

Target eDPI

503

cm / 360°

26

Verified data:59 verified pros · 10 game yaw valuesLast updated:

How do I convert CS2 sensitivity to Marvel Rivals?

Marvel Rivals runs on Unreal Engine but uses the standard 0.022 yaw constant — identical to Counter-Strike 2 and Apex. Whatever in-game sens works for you in CS2 works in Marvel Rivals at the same DPI.

Conversion factor
×1(0.022 ÷ 0.022)
CS2 yaw
0.022 °/count
Marvel Rivals yaw
0.022 °/count
Sample
0.40.4(at 800 DPI)
Invariant
cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.

Worked example: a Counter-Strike 2 sens of 2 at 800 DPI converts to 2.000 in Marvel Rivals — both with a cm/360 of about 26.0 cm.

CS2Marvel Rivals at common sens values

A quick reference at 800 DPI — shows the equivalent Marvel Rivals sensitivity and the resulting cm/360° for four representative CS2 sens values.

CS2 sensMarvel Rivals senscm/360°
1152 cm
2226 cm
3317.3 cm
4413 cm

CS2 pros’ sensitivity converted to Marvel Rivals

Same cm/360°, Marvel Rivals-native sensitivity number. Each row is computed from the pro’s verified CS2 setup using the yaw ratio between the two games — copy any value into Marvel Rivals directly.

Marvel Rivals pro stats — verified dataset

Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.

MR5 verified pros
Avg eDPI
1501
Range
10402016
Top DPI
800

Read the theory behind the math

Short explainers that turn the numbers above into real intuition — what eDPI actually measures, why cm/360° is the invariant that preserves muscle memory, and how to lock in the right starting sens for your hand and style.

Why do players switch from CS2 to Marvel Rivals?

Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.

Try other conversions

Need the full multi-game converter? Open the main sensitivity tool 10 FPS games, pro comparison table, shareable URL.

Frequently Asked Questions