SensLab

Marvel Rivals to CS2 Sensitivity Converter

Convert your Marvel Rivals sensitivity to Counter-Strike 2. Going from Marvel Rivals to CS2? Same yaw constant — your sens number transfers untouched. Here is the reference page so you can stop second-guessing.

From
To
Valorant
Source eDPI

1 600

Target eDPI

503

cm / 360°

26

Verified data:143 verified pros · 13 game yaw valuesLast updated:

How do I convert Marvel Rivals sensitivity to CS2?

Marvel Rivals and CS2 both use a yaw of 0.022 (Unreal Engine standard and Source engine respectively). A raw sensitivity in MR is the same raw sensitivity in CS2 at the same DPI — no conversion math required.

Conversion factor
×1(0.022 ÷ 0.022)
Marvel Rivals yaw
0.022 °/count
CS2 yaw
0.022 °/count
Sample
0.40.4(at 800 DPI)
Invariant
cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.

Worked example: a Marvel Rivals sens of 2 at 800 DPI converts to 2.000 in Counter-Strike 2 — both with a cm/360 of about 26.0 cm.

Marvel RivalsCS2 at common sens values

A quick reference at 800 DPI — shows the equivalent CS2 sensitivity and the resulting cm/360° for four representative Marvel Rivals sens values.

Marvel Rivals sensCS2 senscm/360°
1152 cm
2226 cm
3317.3 cm
4413 cm

Marvel Rivals pros’ sensitivity converted to CS2

Same cm/360°, CS2-native sensitivity number. Each row is computed from the pro’s verified Marvel Rivals setup using the yaw ratio between the two games — copy any value into CS2 directly.

CS2 pro stats — verified dataset

Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.

CS251 verified pros
Avg eDPI
880
Range
6001600
Top DPI
800

Related sensitivity guides

Go deeper: what pros actually run in each game, plus the explainers that turn the numbers above into real intuition — what eDPI measures, why cm/360° preserves muscle memory, and how to lock in the right starting sens for your hand and style.

Why do players switch from Marvel Rivals to CS2?

Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.

Single-game converters

Want to convert Marvel Rivals or CS2 to a different game instead? Each game has its own hub with a pro table and cm/360° reference:

Try other conversions

Need the full multi-game converter? Open the main sensitivity tool 13 FPS games, pro comparison table, shareable URL.

Frequently Asked Questions