Marvel Rivals to CS2 Sensitivity Converter
Convert your Marvel Rivals sensitivity to Counter-Strike 2. Going from Marvel Rivals to CS2? Same yaw constant — your sens number transfers untouched. Here is the reference page so you can stop second-guessing.
1 600
503
26
How do I convert Marvel Rivals sensitivity to CS2?
Marvel Rivals and CS2 both use a yaw of 0.022 (Unreal Engine standard and Source engine respectively). A raw sensitivity in MR is the same raw sensitivity in CS2 at the same DPI — no conversion math required.
- Conversion factor
- ×1(0.022 ÷ 0.022)
- Marvel Rivals yaw
- 0.022 °/count
- CS2 yaw
- 0.022 °/count
- Sample
- 0.4 → 0.4(at 800 DPI)
- Invariant
- cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.
Worked example: a Marvel Rivals sens of 2 at 800 DPI converts to 2.000 in Counter-Strike 2 — both with a cm/360 of about 26.0 cm.
Marvel Rivals → CS2 at common sens values
A quick reference at 800 DPI — shows the equivalent CS2 sensitivity and the resulting cm/360° for four representative Marvel Rivals sens values.
| Marvel Rivals sens | CS2 sens | cm/360° |
|---|---|---|
| 1 | 1 | 52 cm |
| 2 | 2 | 26 cm |
| 3 | 3 | 17.3 cm |
| 4 | 4 | 13 cm |
CS2 pro stats — verified dataset
Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.
- Avg eDPI
- 821
- Range
- 600–1160
- Top DPI
- 400
Read the theory behind the math
Short explainers that turn the numbers above into real intuition — what eDPI actually measures, why cm/360° is the invariant that preserves muscle memory, and how to lock in the right starting sens for your hand and style.
Why do players switch from Marvel Rivals to CS2?
Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.
Need the reverse direction?
CS2 to Marvel Rivals sensitivity converter →Try other conversions
Need the full multi-game converter? Open the main sensitivity tool — 10 FPS games, pro comparison table, shareable URL.