Valorant to Marvel Rivals Sensitivity Converter
Convert your Valorant sensitivity to Marvel Rivals. Coming from Valorant to Marvel Rivals? Multiply your Valorant sens by 3.18 — that lands the same cm/360 with MR's wider yaw.
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How do I convert Valorant sensitivity to Marvel Rivals?
Valorant uses a 0.07 yaw, Marvel Rivals uses 0.022. The raw sensitivity needs to scale up by 3.18× (= 0.07 / 0.022) to keep the same physical 360° rotation. A Valorant sens of 0.4 → about 1.273 in Marvel Rivals.
- Conversion factor
- ×3.18(0.07 ÷ 0.022)
- Valorant yaw
- 0.07 °/count
- Marvel Rivals yaw
- 0.022 °/count
- Sample
- 0.4 → 1.273(at 800 DPI)
- Invariant
- cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.
Worked example: a Valorant sens of 0.4 at 800 DPI converts to 1.273 in Marvel Rivals — both with a cm/360 of about 40.8 cm.
Valorant → Marvel Rivals at common sens values
A quick reference at 800 DPI — shows the equivalent Marvel Rivals sensitivity and the resulting cm/360° for four representative Valorant sens values.
| Valorant sens | Marvel Rivals sens | cm/360° |
|---|---|---|
| 0.2 | 0.636 | 81.6 cm |
| 0.4 | 1.273 | 40.8 cm |
| 0.6 | 1.909 | 27.2 cm |
| 0.8 | 2.545 | 20.4 cm |
Valorant pros’ sensitivity converted to Marvel Rivals
Same cm/360°, Marvel Rivals-native sensitivity number. Each row is computed from the pro’s verified Valorant setup using the yaw ratio between the two games — copy any value into Marvel Rivals directly.
- TenZT147.2 cm/360°Valorant0.173 · 1 600 DPIMarvel Rivals sens0.5505
- aspasMIBR40.8 cm/360°Valorant0.4 · 800 DPIMarvel Rivals sens1.2727
- Demon1Team Envy81.6 cm/360°Valorant0.1 · 1 600 DPIMarvel Rivals sens0.3182
- ZmjjKKEdward Gaming81.6 cm/360°Valorant0.1 · 1 600 DPIMarvel Rivals sens0.3182
| Player | Valorant sens | DPI | Marvel Rivals sens | cm/360° | |
|---|---|---|---|---|---|
| TenZT1 | 0.173 | 1 600 | 0.5505 | 47.2 cm | |
| aspasMIBR | 0.4 | 800 | 1.2727 | 40.8 cm | |
| Demon1Team Envy | 0.1 | 1 600 | 0.3182 | 81.6 cm | |
| ZmjjKKEdward Gaming | 0.1 | 1 600 | 0.3182 | 81.6 cm |
Marvel Rivals pro stats — verified dataset
Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.
- Avg eDPI
- 1501
- Range
- 1040–2016
- Top DPI
- 800
Read the theory behind the math
Short explainers that turn the numbers above into real intuition — what eDPI actually measures, why cm/360° is the invariant that preserves muscle memory, and how to lock in the right starting sens for your hand and style.
Why do players switch from Valorant to Marvel Rivals?
Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.
Need the reverse direction?
Marvel Rivals to Valorant sensitivity converter →Try other conversions
Need the full multi-game converter? Open the main sensitivity tool — 10 FPS games, pro comparison table, shareable URL.