SensLab

Marvel Rivals to The Finals Sensitivity Converter

Convert your Marvel Rivals sensitivity to The Finals. Marvel Rivals to The Finals: multiply by ~3.33. Same factor as MR → OW2 or MR → Warzone — all three target games share yaw 0.0066.

From
To
Valorant
Source eDPI

1 600

Target eDPI

503

cm / 360°

26

Verified data:143 verified pros · 13 game yaw valuesLast updated:

How do I convert Marvel Rivals sensitivity to The Finals?

Marvel Rivals (0.022 yaw) → The Finals (0.0066 yaw): factor 3.33×. MR sens 1.5 at 800 DPI becomes about 5.0 in The Finals. The same conversion you would use to go MR → OW2 or MR → Warzone.

Conversion factor
×3.33(0.022 ÷ 0.0066)
Marvel Rivals yaw
0.022 °/count
The Finals yaw
0.0066 °/count
Sample
0.41.333(at 800 DPI)
Invariant
cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.

Worked example: a Marvel Rivals sens of 1.5 at 800 DPI converts to 5.000 in The Finals — both with a cm/360 of about 34.6 cm.

Marvel RivalsThe Finals at common sens values

A quick reference at 800 DPI — shows the equivalent The Finals sensitivity and the resulting cm/360° for four representative Marvel Rivals sens values.

Marvel Rivals sensThe Finals senscm/360°
0.752.569.3 cm
1.5534.6 cm
2.257.523.1 cm
31017.3 cm

Marvel Rivals pros’ sensitivity converted to The Finals

Same cm/360°, The Finals-native sensitivity number. Each row is computed from the pro’s verified Marvel Rivals setup using the yaw ratio between the two games — copy any value into The Finals directly.

Related sensitivity guides

Go deeper: what pros actually run in each game, plus the explainers that turn the numbers above into real intuition — what eDPI measures, why cm/360° preserves muscle memory, and how to lock in the right starting sens for your hand and style.

Why do players switch from Marvel Rivals to The Finals?

Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.

Single-game converters

Want to convert Marvel Rivals or The Finals to a different game instead? Each game has its own hub with a pro table and cm/360° reference:

Try other conversions

Need the full multi-game converter? Open the main sensitivity tool 13 FPS games, pro comparison table, shareable URL.

Frequently Asked Questions