Rainbow Six Siege to Deadlock Sensitivity Converter
Convert your Rainbow Six Siege sensitivity to Deadlock. Rainbow Six Siege to Deadlock: multiply by ~0.13. R6's tiny radians-based yaw means the Deadlock number drops sharply.
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How do I convert Rainbow Six Siege sensitivity to Deadlock?
R6 (yaw 0.00572958, ~π/548.56) → Deadlock (0.044): factor 0.130. R6 sens 7 at 800 DPI becomes about 0.91 in Deadlock — same cm/360.
- Conversion factor
- ×0.13(0.00572958 ÷ 0.044)
- Rainbow Six Siege yaw
- 0.00572958 °/count
- Deadlock yaw
- 0.044 °/count
- Sample
- 0.4 → 0.05209(at 800 DPI)
- Invariant
- cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.
Worked example: a Rainbow Six Siege sens of 7 at 800 DPI converts to 0.912 in Deadlock — both with a cm/360 of about 28.5 cm.
Rainbow Six Siege → Deadlock at common sens values
A quick reference at 800 DPI — shows the equivalent Deadlock sensitivity and the resulting cm/360° for four representative Rainbow Six Siege sens values.
| Rainbow Six Siege sens | Deadlock sens | cm/360° |
|---|---|---|
| 3.5 | 0.456 | 57 cm |
| 7 | 0.912 | 28.5 cm |
| 10.5 | 1.367 | 19 cm |
| 14 | 1.823 | 14.2 cm |
Deadlock pro stats — verified dataset
Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.
- Avg eDPI
- 789
- Range
- 518–1000
- Top DPI
- 800
Read the theory behind the math
Short explainers that turn the numbers above into real intuition — what eDPI actually measures, why cm/360° is the invariant that preserves muscle memory, and how to lock in the right starting sens for your hand and style.
Why do players switch from Rainbow Six Siege to Deadlock?
Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.
Need the reverse direction?
Deadlock to Rainbow Six Siege sensitivity converter →Try other conversions
Need the full multi-game converter? Open the main sensitivity tool — 10 FPS games, pro comparison table, shareable URL.