Sensitivity Finder
Not sure what sens suits you? Play short blind flick trials with your real mouse, pick the one that feels better, and get your ideal cm/360 — plus the sens for every game.
This one needs a mouse
The finder works by turning the view with your real mouse at different speeds, and asking which one you aim better with. A touchscreen sends no mouse movement to test, so open this page on a computer and the test appears.
Don’t know your DPI? Measure it first — the test turns the view by real mouse counts, so a wrong DPI shifts every number.
26cm/360°
- 1. Each round you play two short flick trials, A and B — one faster, one slower. You aren’t told which.
- 2. Pick the one that felt better. The range closes in on it.
- 3. After 7 rounds (or when you can’t tell them apart) you get your cm/360 and the sens for every game.
In short: the finder starts at your current sens and plays two short flick trials per round, one faster and one slower, without telling you which is which. You keep the one that feels better and the range halves. After 7 rounds you get a cm/360 with its range and the matching sensitivity for all 15 supported games at your DPI. It runs in your browser with your real mouse, needs a computer, and sends nothing anywhere.
How do I find my perfect sensitivity?
By comparing, not by guessing. Copying a pro gives you their arm, desk and habits, and a number picked from a list says nothing about how it feels in your hand. The reliable route is a series of direct comparisons: try a faster and a slower setting on the same task, keep what you aim better with, and narrow the gap each time. That is the “perfect sensitivity approximation” method players have run by hand in game settings for years; this page runs it for you, in a fixed order, with the speeds hidden so the label can’t sway you.
- Your current sens and DPI give the starting cm/360.
- Round one compares that speed ÷ 2 and × 2 — a deliberately wide first step.
- Each pick keeps the preferred end and moves the other to the middle (on a log scale, so steps feel even).
- After 7 rounds the last pair is only a few percent apart — closer than most people can feel.
Why does the test use cm/360 instead of a sens number?
A sensitivity number only means something together with a game and a DPI. cm/360 — how far you move the mouse for a full turn — is the same in every game, so the trials run at exact cm/360 values and the result converts cleanly to any title. The view turns by your raw mouse counts (on Chrome, Edge and Opera it bypasses Windows pointer settings), so a trial at a given cm/360 turns exactly like a game set to it.
What is a good cm/360 for FPS games?
The middle half of verified pros turn 360° in 33–54 cm (median 43 cm); a quarter play faster than 33 cm and a quarter slower than 54 cm. Pro medians run from 31 cm (Fortnite, the fastest) to 58 cm (Valorant, the slowest). There is no single right value: arm aimers and big mousepads suit slower settings, wrist aimers and fast-movement games faster ones. The result screen places your number among verified pros of the game you pick, as context rather than a target. More on choosing in how to pick your sens.
How do I get the best result from the test?
- Use your usual mouse, mousepad and chair position — the result is only as real as the setup.
- Enter your real DPI. If you aren’t sure, measure it first.
- Judge control, not speed: the trial where flicks landed and corrections stayed calm.
- Warm up first, and use “Can’t tell them apart” honestly — it ends the test at the right range.
- Then play a few sessions with it before changing anything. To move the result between games, use the sensitivity converter.