SensLab

Overwatch 2 to The Finals Sensitivity Converter

Convert your Overwatch 2 sensitivity to The Finals. Overwatch 2 to The Finals: 1:1. Both games run on a 0.0066 yaw — the in-game number transfers untouched at the same DPI.

From
To
Valorant
Source eDPI

1 600

Target eDPI

503

cm / 360°

26

Verified data:59 verified pros · 10 game yaw valuesLast updated:

How do I convert Overwatch 2 sensitivity to The Finals?

The Finals (UE5) and Overwatch 2 (Blizzard engine) both use a yaw of 0.0066 — the same constant, despite different engines. OW2 sens 5.0 at 800 DPI is The Finals sens 5.0 at 800 DPI. cm/360 stays at ~34.7 cm in both.

Conversion factor
×1(0.0066 ÷ 0.0066)
Overwatch 2 yaw
0.0066 °/count
The Finals yaw
0.0066 °/count
Sample
0.40.4(at 800 DPI)
Invariant
cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.

Worked example: a Overwatch 2 sens of 5 at 800 DPI converts to 5.000 in The Finals — both with a cm/360 of about 34.6 cm.

Overwatch 2The Finals at common sens values

A quick reference at 800 DPI — shows the equivalent The Finals sensitivity and the resulting cm/360° for four representative Overwatch 2 sens values.

Overwatch 2 sensThe Finals senscm/360°
2.52.569.3 cm
5534.6 cm
7.57.523.1 cm
101017.3 cm

Overwatch 2 pros’ sensitivity converted to The Finals

Same cm/360°, The Finals-native sensitivity number. Each row is computed from the pro’s verified Overwatch 2 setup using the yaw ratio between the two games — copy any value into The Finals directly.

Read the theory behind the math

Short explainers that turn the numbers above into real intuition — what eDPI actually measures, why cm/360° is the invariant that preserves muscle memory, and how to lock in the right starting sens for your hand and style.

Why do players switch from Overwatch 2 to The Finals?

Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.

Try other conversions

Need the full multi-game converter? Open the main sensitivity tool 10 FPS games, pro comparison table, shareable URL.

Frequently Asked Questions