SensLab

The Finals to Overwatch 2 Sensitivity Converter

Convert your The Finals sensitivity to Overwatch 2. The Finals to Overwatch 2: 1:1. Same yaw (0.0066), same in-game number, same cm/360.

From
To
Valorant
Source eDPI

1 600

Target eDPI

503

cm / 360°

26

Verified data:59 verified pros · 10 game yaw valuesLast updated:

How do I convert The Finals sensitivity to Overwatch 2?

The Finals and OW2 share an identical 0.0066 yaw constant. Whatever sens works for you in The Finals works in Overwatch 2 at the same DPI — no conversion math required.

Conversion factor
×1(0.0066 ÷ 0.0066)
The Finals yaw
0.0066 °/count
Overwatch 2 yaw
0.0066 °/count
Sample
0.40.4(at 800 DPI)
Invariant
cm/360° is preserved — same hand movement produces the same on-screen rotation in both games.

Worked example: a The Finals sens of 5 at 800 DPI converts to 5.000 in Overwatch 2 — both with a cm/360 of about 34.6 cm.

The FinalsOverwatch 2 at common sens values

A quick reference at 800 DPI — shows the equivalent Overwatch 2 sensitivity and the resulting cm/360° for four representative The Finals sens values.

The Finals sensOverwatch 2 senscm/360°
2.52.569.3 cm
5534.6 cm
7.57.523.1 cm
101017.3 cm

Overwatch 2 pro stats — verified dataset

Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI is cross-checked against prosettings.net character-for-character. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.

OW24 verified pros
Avg eDPI
5162
Range
34087200
Top DPI
800

Read the theory behind the math

Short explainers that turn the numbers above into real intuition — what eDPI actually measures, why cm/360° is the invariant that preserves muscle memory, and how to lock in the right starting sens for your hand and style.

Why do players switch from The Finals to Overwatch 2?

Muscle memory is everything in competitive FPS. Whether you are grinding ranked in one title on weekdays and scrims in another on weekends, or switching permanently, your brain expects the same physical movement to produce the same rotation. A correct sens conversion is not optional — it is the single biggest thing separating “I kind of aim okay here” from “my aim is the same anywhere”.

Try other conversions

Need the full multi-game converter? Open the main sensitivity tool 10 FPS games, pro comparison table, shareable URL.

Frequently Asked Questions