SensLab

Mouse Sensitivity Converter — 15 FPS Games

Convert FPS mouse sensitivity between 15 games — CS2, Valorant, Apex, Marvel Rivals, The Finals & more. Verified yaw formulas, pro eDPI comparison, cm/360° preserved. Instant.

From
To
Your Valorant sensitivity
Source eDPI

1 600

Target eDPI

503

cm / 360°

26

Verified data:15 game yaw values · 1189 verified pros · 102 pair pagesLast updated:

How do I convert mouse sensitivity between FPS games?

Multiply your current in-game sensitivity by the ratio of your source-game yaw to your target-game yaw: target_sens = source_sens × (source_yaw / target_yaw). Yaw is the engine constant that defines how many degrees your view rotates per mouse count. Verified yaw values: Roblox uses 0.39783; Rust uses 0.11247; Valorant uses 0.07; Deadlock uses 0.044; CS2 and Apex use 0.022; Marvel Rivals uses 0.0175; Overwatch 2, Warzone, Destiny 2, and Black Ops 6/7 use 0.0066; Rainbow Six Siege uses 0.00572958; Fortnite uses 0.005555; The Finals uses 0.001; Battlefield 6 is non-linear: 0.00173623 × sens + 0.00231498 degrees per count. Keep your mouse DPI the same; only change the in-game sens slider. The converter above applies this formula and also outputs cm/360° — the physical mouse travel per full rotation, the value that actually preserves muscle memory. All yaw constants are cross-checked against mouse-sensitivity.com and eDPI fundamentals.

Why keep the same sensitivity across games?

Muscle memory is everything in competitive FPS. When you switch from Valorant to CS2 or from CS2 to Apex, your brain expects the same physical movement to produce the same rotation. Different sensitivities force you to re-learn aim every time. A proper conversion lets you stay consistent and perform from game one — whether you grind Premier on Friday and ranked Valorant on Saturday, or just want to try a new title without scrapping years of built-up aim.

How does my eDPI compare to pros?

Scroll down and we show you how your eDPI (sensitivity × DPI) compares to top pros in the target game — verified names like m0NESY, donk, ropz, TenZ, aspas and Demon1. Each value links to where the player published it — usually their own stream chat-bot command — with the date it last changed. If your eDPI is within 10% of a pro, we mark it as “≈”. Not a recommendation to copy — a reference point.

Pro Insights — verified dataset

Aggregate stats computed from our verified pro dataset. Every player's eDPI and DPI comes from a dated source the player published themselves. Use these as reference ranges, not as targets — pros optimise for their hardware, hand size, and play style.

CS2215 verified pros
Avg eDPI
903
Range
400–2430
Top DPI
800
VAL352 verified pros
Avg eDPI
238
Range
80–768
Top DPI
800
APEX115 verified pros
Avg eDPI
1120
Range
640–2080
Top DPI
800

Key terminology

Yaw value
The number of degrees a player's view rotates per single mouse count, defined by the game engine. Verified values: Roblox uses 0.39783; Rust uses 0.11247; Valorant uses 0.07; Deadlock uses 0.044; CS2 and Apex use 0.022; Marvel Rivals uses 0.0175; Overwatch 2, Warzone, Destiny 2, and Black Ops 6/7 use 0.0066; Rainbow Six Siege uses 0.00572958; Fortnite uses 0.005555; The Finals uses 0.001; Battlefield 6 is non-linear: 0.00173623 × sens + 0.00231498 degrees per count. Yaw is the constant that makes cross-game sensitivity conversion mathematically exact.
eDPI (effective DPI)
In-game sensitivity multiplied by mouse DPI. Used to compare players across different hardware: a player at 1.0 sens / 800 DPI has the same eDPI (800) as a player at 0.5 sens / 1600 DPI, even though the games render motion differently.
cm/360°
The physical distance a mouse must travel for the player's in-game view to complete a full 360° rotation. Formula: cm/360° = 2.54 × 360 / (sens × yaw × DPI). Identical cm/360° across games preserves muscle memory.
Conversion formula
target_sens = source_sens × (source_yaw / target_yaw). Keep DPI the same on the mouse; only change the in-game sens slider. cm/360° is preserved on both sides of the conversion.

Sensitivity converter by game

Start from your game — each page locks it as the source, converts to any other title, and lists that game’s verified pro settings:

What are the most popular sens conversions?

Direct pages for the most common conversions — each one has a worked example, FAQ, and the tool pre-configured:

Next: dial in your crosshair

A converted sensitivity is step one. Step two is a crosshair you can actually see through. Try the Crosshair Generator to build one visually, load pro presets, and export a share code or console commands straight into CS2.

Frequently Asked Questions